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New Battlefield 1 patch released, brings Spectator mode

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DICE has a lot of holiday treats in store for Battlefield 1 players this month, including a new map called “Giant’s Shadow” and a patch which introduces Spectator mode among other improvements.

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In Spectator mode, you can join as an invisible spectator and watch players using a free-flying camera mode or first person perspective.

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There is also going to be a new custom game setting called “Standard Issue Rifle.”  In this mode, you are restricted to the rifles that your team starts out with.  There are also no optics.

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The patch includes a number of other smaller tweaks that will improve the overall balance of gameplay.  Some of these include improvements to aim-assist and weapon damage for vehicles.  Light machine guns are also a bit stronger now and will take longer to overheat.

Additional changes include:

  • Fixed an issue that caused a hang when pressing J/K/L on console keyboard
  • Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage
  • CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure
  • Fixed an issue where the game would sometimes crash when loading levels
  • Fixed an issue where the game would sometimes crash when dying in a vehicle
  • Fixed a server crash related to trip wires
  • Fixed an issue where outdated game clients could still connect to EA servers without receiving an error
  • PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters
  • PC: Fixed some issues that could lead to GPU hang on DX11
  • PC: Fixed ghosting issues
  • PC: Borderless full screen now works as intended
  • PC: Fixed an issue with full screen causing other windows to be resized and/or moved around
  • Xbox One: Fixed a rare VOIP related crash
  • Console: Tweaked dynamic resolution min cap scaling to improve GPU performance over loss of resolution

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