New Battlefield 1 patch released, brings Spectator mode


DICE has a lot of holiday treats in store for Battlefield 1 players this month, including a new map called “Giant’s Shadow” and a patch which introduces Spectator mode among other improvements.


In Spectator mode, you can join as an invisible spectator and watch players using a free-flying camera mode or first person perspective.


There is also going to be a new custom game setting called “Standard Issue Rifle.”  In this mode, you are restricted to the rifles that your team starts out with.  There are also no optics.


The patch includes a number of other smaller tweaks that will improve the overall balance of gameplay.  Some of these include improvements to aim-assist and weapon damage for vehicles.  Light machine guns are also a bit stronger now and will take longer to overheat.

Additional changes include:

  • Fixed an issue that caused a hang when pressing J/K/L on console keyboard
  • Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage
  • CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure
  • Fixed an issue where the game would sometimes crash when loading levels
  • Fixed an issue where the game would sometimes crash when dying in a vehicle
  • Fixed a server crash related to trip wires
  • Fixed an issue where outdated game clients could still connect to EA servers without receiving an error
  • PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters
  • PC: Fixed some issues that could lead to GPU hang on DX11
  • PC: Fixed ghosting issues
  • PC: Borderless full screen now works as intended
  • PC: Fixed an issue with full screen causing other windows to be resized and/or moved around
  • Xbox One: Fixed a rare VOIP related crash
  • Console: Tweaked dynamic resolution min cap scaling to improve GPU performance over loss of resolution