In the modern era of games that view themselves as works of art and fiction, the time it takes between starting a game and playing the game has increased significantly. Many games will spend more time setting up the storyline at the beginning of a game, than they will spend educating the player on the mechanics and the gameplay. In other cases, games may be so back loaded that players will struggle to get to the point where they have a competent grasp on the game or gear that will make their character competitive. Here are some of the most egregious examples of games that take way too long to get fun for new players.
The Legend of Zelda: Skyward Sword
Dating back as far as SNES’ A Link to the Past, the Legend of Zelda franchise has fancied itself as a storyteller with a compelling plot that players will obsess over. Though it has been a gradual progression from the SNES days, Skyward Sword on Wii takes a dragging two hours of cutscenes and aimless chores to plant players inside the gameplay they know and love. While the game is still a lot of fun, the wait to get to the actual gameplay will alienate the more impatient players.